Implementation of The Spirit Learning Model in 3D Animation Learning

T. Rafli Abdillah

Abstract


Pembelajaran animasi 3D di perguruan tinggi memiliki tingkat kompleksitas tinggi karena menuntut penguasaan konsep, keterampilan teknis, dan pengalaman praktik yang terstruktur. Namun, keterbatasan waktu tatap muka serta perbedaan kesiapan belajar mahasiswa sering menjadi kendala dalam pelaksanaan pembelajaran berbasis praktik. Penelitian ini bertujuan untuk mendeskripsikan implementasi model pembelajaran SPIRIT dalam pembelajaran animasi 3D di perguruan tinggi. Penelitian menggunakan pendekatan deskriptif kualitatif dengan subjek dosen dan mahasiswa pada mata kuliah Animasi 3D. Pengumpulan data dilakukan melalui observasi pembelajaran, dokumentasi pembelajaran, dan catatan refleksi dosen. Analisis data dilakukan secara deskriptif kualitatif melalui tahapan reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa implementasi model SPIRIT yang terdiri atas tahapan Self-Study Preparation, Pre-Class Quiz, Interactive Group Work, Real-World Application, In-Class Supervision, dan Test and Feedback dapat membentuk alur pembelajaran yang sistematis dan terarah. Model ini membantu dosen dalam mengelola pembelajaran animasi 3D secara lebih terstruktur serta memberikan pengalaman belajar yang kontekstual bagi mahasiswa. Temuan penelitian ini memberikan gambaran praktis mengenai penerapan model pembelajaran SPIRIT dalam pembelajaran animasi 3D berbasis praktik.


Keywords


model pembelajaran SPIRIT, animasi 3D, implementasi pembelajaran, pendidikan tinggi

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DOI: https://doi.org/10.30998/semnasristek.v10i1.8888

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